When I startedwritingtheDutch version of mybook ‘A Brand NewPlayground’ (Laat met je merk spelen) andthoughtabouthow games couldbeusedtoachieve marketing objectives, the last thing I thought I wouldcomeacross is thedevelopment of a game to support change management issues. Ironicallythisexample was one of thefirstprojects I was involved in when I foundedmycompanyBrandNewGame. Air Cargo Netherlands, Schiphol airport andtheDutchCustomsapproachedIJsfontein (a Dutchgamedeveloper) todevelop a game thatwould help themtoimprovecooperationbetweentheparties in thelogisticchain. I was personallyinvolved as anadvisor. Togetherwiththeclient (Air Cargo Netherlands) we definedthe overall goal forthis project andgame-specific goals.
The overall goal was for Schiphol airport to keep its international competitiveposition as a freightwaytoEurope.
Tomaintainthiscompetitiveposition, Schiphol (and all parties in thelogisticchain) neededto speed upthelogisticsprocessfrom intake todelivery. The overall workflow concept toincrease efficiency, reliabilityandsecurity was calledSmartGateandinvolvese-freight, a series of licencesandoneInformationSystemfor all parties in thechain.
Thethree goals forthe game where:
–IncreaseawarenessforSmartGate
–Giveinsight in thelogisticprocess
–Internalizethenewworkingmethod
After a thorough analyses we cameupwiththree game conceptsthatshouldgraduallygrowfromeasyandfuntowards a more seriousand intense gameplay. IJsfonteinembracedthis concept andsuccessfullydevelopedthe games.
I don’t want togiveawaytoomuch of howthe game looks, butbasicallyyouseean airport whichyou have tomanagefrom a ‘helicopter-viewperspective’ with all partiesinvolved in thelogisticchain. In thefirst game youcanonlyshipgoods (red and green) fromshippertohandlerto – eventually – loadairplanesandincreaseyour score. Red cargo (and red trucks) meansthatsomething is wrong. Eithertheinformationaboutthisshipmenthasnot been delivered in time, information on theairwaybillmightbeillegible, informationmightbe missing etc. The variables thatinfluencethe red or green status of cargo willbe more detailed in thenext games. The goal in thefirst game is tofly out as manyplanes as youcan, (loadedfrom top tobottomtoincrease efficiency) andto keep yourwarehouses as empty as possible (Just In Time management).
We startedthis project early 2010 andthefirst game is almostfinishednow. Startingthe 6th of January 2011 the game willbeplayablethroughwww.smartgatethegame.nland I’m reallylookingforwardtothe response.
This is justanexampletoillustratehow games can help toachieve marketing objectives, in this case even support change management issues within a branch.
‘A Brand NewPlayground’ will show youhow games canbeused as a marketing toolandhowtobuildbrands in thedigital era. We are talkingaboutthe era in whichpeople have transformedfrompassiveconsumerstoparticipatingplayers.
Games for Internal Branding: Microsoft Silver Line Society ARG
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Microsoft used an Alternate Reality Game to encourage players (employees) to increase cooperative working. The puzzles had to be solved by working together before the 7th of december….
The strength of the execution lies in the fact that both virtual- and real-world elements have to be combined to achieve all goals… check the films to learn more!
>Today my dear client Air Cargo Netherlands (Aniek) and I held a presentation at the Marketing Information Event 2010 at the World Forum in The Hague (Den Haag ;-).
IJsfontein GameWise, Atos Consulting and BrandNewGame have teamed up to develop a great game containing loads of e-learning elements in a series of three stunning games of which the first is soon to be released.
It all started end 2009 when Air Cargo Netherlands, Schiphol airport and the Dutch Customs approached IJsfontein GameWise with the question how a game could support their goals.
We sat down with them and decided to go into an ‘analyse-fase’ to determine if – and if so – how games could help to achieve their goals. Soon we discovered that this would be a really cool project and we have been working on it the past year, doing interviews with all the stakeholders within the logistic chain surrounding Schiphol. After the interviews BrandNewGame developed the first ideas which gameconcepts could be effective for their specific needs. IJsfontein is nearly finished developing the first game and I am very proud to have been working with them on this FANTASTIC project!
The presentation below will explain more about their specific situation and will give you insights how games can be used to achieve marketing goals.
Games to help organizational transitions and as a training tool
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We are currently working on a real cool project for Air Cargo Netherlands, Schiphol Airport and Dutch Customs.
To support an undisturbed flow of goods and speed up delivery times, the three parties mentioned above came up with a concept called ‘SmartGate’.
It basically comes down to a combination of a central database containing all digital data necessary to accompany cargo from A to Z and an integrated process in which all parties work together and provide information upfront (in-time) and complete.
If shippers (like Philips or ASML for instance) send all the information necessary to inform Customs in-time and complete, the risk analysis can be done upfront and cargo can be cleared and marked ‘green’ before it even arrives to the airport. Some cargo (explosives for instance) need to be checked anyhow, but sharing information within the logistic chain is the first step towards an integrated process.
Together with GameWise, BrandNewGame has analyzed the logistic process and defined a game concept to increase awareness of SmartGate and internalize the required future working method.
The plan is to create a central game-dashboard where players login (check screen dump) through their web-browser. After they are logged in, they can play through the logistic process on a virtual airfield where they encounter various mini-games at each step in the process. These games will give insight in specific challenges and dilemma’s. Eventually the games will train the players which information is essential for specific cargo shipments, how completeness and sharing of information will improve the flow of the process.
Hope to inform you soon about more cases, BrandNewGame and GameWise are also working for a large international bank and the port of Amsterdam.